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This course includes:

  • Duration

  • Skill Level Pro

  • Certificate of Completion

  • Full lifetime access

Professional Certificate Program

Details + Objectives

Course code: GES3045

  • What you will learn
  • How to prepare and deliver a dynamic and interesting lesson plan.
  • Classroom management strategies.
  • Language skills and how to teach them.
  • How to find and design teaching resources.
  • How you will benefit
  • Earn a certificate which allows you to teach English all over the world.
  • Gives classroom confidence.
  • Find better paid teaching work.
  • Opportunity to work/travel.
  • How the course is taught
  • Self-paced, online course
  • 6 Months to complete
  • Open enrollment, begin anytime
  • 120 course hours

Outline

  • Grammar and Language Awareness
  • Introduction
  • Nouns
  • Verbs
  • How to find and design teaching resources.
  • TEFL Methodology
  • Earn a certificate which allows you to teach English all over the world.
  • Gives classroom confidence.
  • Find better paid teaching work.
  • Opportunity to work/travel.
  • Video Observation
  • Self-paced, online course
  • 6 Months to complete
  • Open enrollment, begin anytime
  • 120 course hours

Instructors & Support

  • Grammar and Language Awareness
  • Introduction
  • Nouns
  • Verbs
  • How to find and design teaching resources.
  • TEFL Methodology
  • Earn a certificate which allows you to teach English all over the world.
  • Gives classroom confidence.
  • Find better paid teaching work.
  • Opportunity to work/travel.
  • Video Observation
  • Self-paced, online course
  • 6 Months to complete
  • Open enrollment, begin anytime
  • 120 course hours

Requirements

  • Grammar and Language Awareness
  • Introduction
  • Nouns
  • Verbs
  • How to find and design teaching resources.
  • TEFL Methodology
  • Earn a certificate which allows you to teach English all over the world.
  • Gives classroom confidence.
  • Find better paid teaching work.
  • Opportunity to work/travel.
  • Video Observation
  • Self-paced, online course
  • 6 Months to complete
  • Open enrollment, begin anytime
  • 120 course hours
Name Fees
Digital Game Artist Certificate $ 3103.25 Register Now

Professional Certificate Program

Details + Objectives


What you will learn

  • Develop game art skills specific to prop, environment, and character art/animation

  • Learn how to use popular 2D and 3D modeling software

  • Master modeling and texturing techniques to bring your designs to life

  • Learn the fundamental principles of making good art

How you will benefit

  • Employable skills

  • Practical training that can be used immediately in professional projects

  • Hands-on development, assessment, and evaluation of artistic ability

How the course is taught

  • Self-paced, online course

  • 18 Months to complete

  • Open enrollment, begin anytime

  • 600 course hours





Outline

  1. 3D Modeling I


  • Getting Started

  • Basic Blender Interface

  • Viewport Configuration and Layout

  • Display Settings and Menu Rollouts

  • Select, Undo/Redo, and Space Search

  • Rendering an Image

  • Viewport Controls and Settings

  • Transforms and User Preferences

  • Select and Deselect

  • Primitives

  • Append

  • Primitive Properties

  • 3D Cursor and Object Position

  • Edit and Object Mode

  • Grease Pencil

  • Pivots and Object Origin

  • 3D Cursor

  • Transform Orientation and Duplicate

  • Polygon, Vertex, and Edge

  • Object Mode Keys

  • Edit Mode Keys

  • Limit Selection to Visible

  • Viewport Shading and Smoothing

  • Insert, Delete, Dissolve Edge

  • Edge Split and Create Edge

  • Merge

  • User Preferences and Key Commands

  • Outliner

  • Modifiers

  • Piling Modifiers

  • Snaps (Edit and Object Mode)

  • Snap to Grid

  • Splines

  • Rendering Splines

  • Splines in Edit Mode

  • Curve Modifier

  • Path Deform Process

  • Bevel with Contour Controls

  • Lathe

  • Mirror and Symmetrize

  • Insert

  • Intersect Tool

  • Fill, Bridge, and Grid Fill

  • Bend

  • Pivot Positioning

  • Fill

  • Grease Pencil Revisited

  • Duplicate and Linked Duplicate

  • Appending and Saving Selected

  • Layers

  • Boolean

  • Smooth Shading

  • Arrays

  • Solidify

  • Subdivide

  • Proportional Editing

  • Mesh Deform

  • Basic Light Settings

  • Basic Edge Placement for Sub D Surfaces

  • Final Practical


  1. Elements of Visual Design


  • Getting Started

  • Balance

  • Unity

  • Gradation

  • Harmony

  • Dominance

  • Repetition

  • Contrast

  • Gestalt

  • Space

  • Symmetry and Asymmetry

  • Gathering and Filtering

  • Style Guides

  • Form and Structure

  • Silhouette and Visual Reference

  • Tonal Studies

  • Light

  • Ball Study

  • Visual Depth

  • Tactile Texture / Visual Texture / Pattern

  • Volume

  • Visual Narrative I

  • Visual Narrative II

  • Final Practical


  1. Texture Maps and Digital Painting


  • Getting Started

  • Photoshop Texture Maps

  • Custom Brushes

  • Style Sheets and Ortho Concepts

  • Creature Design

  • DDO, NDO, and 3DO in Photoshop

  • Quixel

  • Map Types

  • What is Physically Based Rendering?

  • Ambient Occlusion (AO) Maps

  • ID Maps

  • Using the Quixel Suite

  • Using NDO I

  • Using 3DO I

  • NDO Practical

  • Accessing Material ID Links

  • Using DDO I

  • Saving DDO Smart Materials

  • Using DDO II

  • Using DDO III

  • Create Base (Albedo / Specular / Reflection / AO / Normal)

  • Lowering Preview Resolution and Viewing IDs in Real-Time

  • Combining Normal Information

  • Layers and Blending Modes in DDO

  • The Mask Editor and Mask Paint

  • Brush Combining in Photoshop and Blender

  • Grouping Layers

  • Final Practical



  1. 3D Modeling II


  • Getting Started

  • Basic Photoshop

  • Tile Texture

  • Wacom Tablet Properties

  • Layers

  • Lights

  • Sizing and Saving Texture Maps

  • Texel Density

  • Basic UV Unwrap

  • The UV Editor

  • Adding Maps to Objects

  • Auto and Smart Unwrap

  • To Sphere

  • Unwrap Follow Active Quads

  • Setting Seams for UVW Unwrap

  • Smoothing and UV Elements

  • Element Selection

  • Positioning of Unwrap Elements

  • Weld, Stitch, and Breaking UV Elements

  • Relaxing UV Vertices and Elements

  • Packing UV Elements

  • Mesh Smooth and Edge Crease

  • Cycles in Blender

  • Texture Paint

  • Basic Sculpt

  • Baking ID Maps

  • Baked Textures

  • Creating Normal Maps

  • Sub-D Modeling Intro

  • Final Practical


  1. Elements of Digital Design


  • Getting Started

  • Stylized 3d Character

  • Man Made Prop

  • 3d Tree

  • Underwater Vehicle


  1. 3D Modeling III


  • Getting Started

  • Anatomy (Hands)

  • Anatomy (Feet)

  • Anatomy (Head)

  • Anatomy (Arm, Leg)

  • Anatomy (Chest, Back)

  • Anatomy (Creature - Cat)

  • Anatomy (Creature - Horse)

  • Anatomy (Bird)

  • Anatomy (Creature - Dinosaur)

  • Anatomy (Structural Design - Wings)

  • Edge Flow, Relaxed Edge Flow

  • Anatomy and Edge Flow

  • Supporting Edges (Structural)

  • Supporting Edges (Curved Mesh)

  • Mirror and Edge Flow

  • Weighted Vertices

  • Armature in 3d (Skin Modifier)

  • Edge Flow for Animated Meshes

  • Fixing Texture Seams

  • Digital Sculpting

  • Solidify to Set Up Clothing

  • Script UV Squares Master

  • Script Mesh Align to G Pencil

  • Final Practical


  1. 3D Sculpture


  • Getting Started

  • Orthographic Planes

  • Alpha Settings and Transparency

  • X-Ray

  • Blocking Out the Leg

  • Adding the Mirror Modifier

  • Defining the Back of the Neck

  • Creating the Feet

  • Creating the Head I

  • Creating the Head II

  • Creating the Hands I

  • Creating the Hands II

  • Creating the Arms

  • Creating the Toes

  • Eyes and Teeth

  • Final Base Mesh (Ready for Sculpt)

  • The Multiresolution Modifier

  • Setting Up the Sculpt Menu

  • Laying Down Clay Strips

  • Refining the Sculpt

  • Sculpting Details

  • Duplicate Mesh, Create Low and High Variation

  • Spaced (Relax) Vertices and Tight Mesh Areas

  • Texture Projections

  • Projection Snaps and Retopo

  • Final Practical


  1. Sub-D Modeling


  • Getting Started

  • Add/Delete Edge Loops to Define Volumes

  • Unwrapping Separate Objects (Sub-Objects)

  • Baking Normal Maps (Blender)

  • Baking Normal Maps (XNormal)

  • Apply Normal Maps to Mesh

  • Texture Paint Mode and Brushes

  • Mirror in Paint Mode

  • Stencils

  • UV Unwrap Guidelines

  • Normal Map Errors and Extreme Stretching

  • Normal Map Elements (XYZ, Color, Designation)

  • Additional Projects

  • Final Practical



  1. Digital Lighting and Game Engines


  • Getting Started

  • New Project and UI Overview

  • Viewport Navigation

  • View Modes and Show Flags

  • Placing Objects in a Level

  • Content Browser

  • Material Creation I

  • Material Creation II

  • Basic Lighting

  • Basic Blueprints

  • Lights and Settings

  • Shadows

  • Light Behavior I

  • Light Behavior II

  • Three Point Lighting

  • Time of Day Lighting

  • Translucency and Projections

  • Game Engine Lighting I

  • Game Engine Lighting II

  • Final Practical


  1. Character Design and Animation


  • Getting Started

  • Modeling the Base Mesh

  • Sculpting the Character

  • Retopology

  • UV Mapping and Texture Baking

  • Texture Painting

  • Rigging the Character

  • Creating Animation Cycles

  • Setting Up in Unity

  • Final Practical


  1. (CAPSTONE) Final Practical and Portfolio


  • Final Practical and Essay

  • Portfolio Development

  • Career/Next Steps Consultation




This course includes:

  • Duration

  • Skill Level Pro

  • Certificate of Completion

  • Full lifetime access

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